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Port 28910 — Nintendo Wi-Fi Connection

Key idea:

TCP/28910 — the GameSpy master-server port used by Nintendo Wi-Fi Connection (DS, DSi, Wii, 3DS) for matchmaking. GameSpy official shutdown — 2014; Nintendo WFC — 20 May 2014. Community replacements: Wiimmfi (Mario Kart Wii), AltWfc. If you see 28910 in firewall/router logs, it's legacy gaming traffic, not a modern service.

Below: details, example, related, FAQ.

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Details

  • GameSpy master-server protocol — matchmaking for dozens of legacy titles
  • Replaced by Nintendo Network (3DS/Wii U) — different ports
  • Wiimmfi, AltWfc — community-recreated servers on the same ports
  • Plaintext packets, no encryption
  • Blocking 28910 breaks no modern Nintendo service — only legacy devices

Example

# Check reachability (Wiimmfi test)
$ nc -zv wiimmfi.de 28910
Connection to wiimmfi.de (...) 28910 port [tcp/*] succeeded!

# A router ACL can allow/block the whole 28900-28920 range
# for legacy DS / Wii consoles

Related

ICMP PingHost availability and latency
Port ScannerOpen TCP port detection
LatencyResponse time in milliseconds
Packet LossPercentage of dropped packets

Why teams trust us

ICMP+TCP
check protocols
14
key ports scanned
<2s
result
3
regions

How it works

1

Enter IP or domain

2

ICMP packets sent

3

Latency & packet loss shown

How Do Ping and Port Scanning Work?

Ping sends ICMP packets to a host and measures response time. Port scanning checks which TCP ports are open and accepting connections — helping diagnose serviceavailability issues.

Configurable Ping

Choose packet count (3, 4, 6, 10). Stats: min/avg/max latency and packet loss.

Common Port Scanner

Check 14 key ports: HTTP, HTTPS, SSH, FTP, SMTP, MySQL, PostgreSQL, and more.

Cloud-Based Check

Testing from our server — see site availability from outside, not just your local network.

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Who uses this

DevOps

availability diagnosis

Network engineers

TCP port scanning

Developers

connection debugging

SRE

basic health check

Common Mistakes

ICMP blocked = server is downMany servers block ICMP. Ping fails but site works — check ports instead.
High ping = server problemLatency depends on geography. 150ms between continents is normal, not an error.
Closed ports — cause for alarmClosed ports of unused services are good. Unnecessary open ports are a risk.
One check = sufficientNetworks are unstable. A single timeout ≠ a problem. Check multiple times or set up monitoring.

Best Practices

Combine ping and port checksPing shows host availability, ports show specific service availability. Use both.
Check from different locationsThe problem may be local. A cloud test shows the real picture.
Close unused portsEvery open port is a potential attack vector. Keep only necessary ports open.
Set up monitoringManual checks do not scale. Set up automated monitoring with notifications.

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Frequently Asked Questions

Do I need to open it on a router in 2026?

Only if someone at home plays Mario Kart Wii via Wiimmfi or similar. Switch / Nintendo Online uses different ports.

Security?

Plaintext. Don't send credentials over it. For online games consider Cloudflare Tunnel / ZeroTier.

Which games used it?

Mario Kart DS/Wii, Animal Crossing Wild World, Pokémon D/P/Pt — all on the Nintendo WFC shutdown list.